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- At 12:02 PM 4/8/96 -0700, you wrote:
-
- > The first question involves surface normals. I cut a section out of
- >a sphere and then wanted to close the top and bottom openings. I checked
- >the manual and then selected the points (in clockwise order) and pressed "p"
- >as indicated in the manual. The solid preview showed a polygon closing the
- >hole, however when i selected it, i couldn't see a surface normal. The poly
- >had 32 sides and when i tripled it, i got lots of normals. The stats
- >windows said that it wasn't "non-planer" before i made it all 3 sided polys.
- > Any ideas ?
-
- Not sure about this one. I have had things like this happen but it usually
- had to do with non-planar polys or forgetting to merge points. Anybody now
- what's up?
-
- > Two: I needed to extrude a poly after i had rotated it off of it's
- >axis (i know, planning is everything). Is there a macro or plugin to
- >extrude in the direction of the surface normal? I worked around the problem
- >but for future reference, i would like to know.
- >
-
- What you're looking for is "Smooth Shift" in the multiply panel.
-
- -Ace
-
- Ace Miles -Sr. Animator
- Atari Games
- ace@agames.com (work)
- ace@got.net (home)
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